Minecraft Mace Damage Calculator (Java)
A mace hit after falling 10 blocks does 30 damage, and 55 with Density V. Enter the fall and Density level to see the damage of a smash attack.
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Mace damage
30 (15 hearts)
Before armour. Falls of 1.5 blocks or less are normal hits.
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Mace damage by fall
| Fall | No Density | Density V |
|---|---|---|
| 3 blocks | 18 | 25.5 |
| 5 blocks | 22 | 34.5 |
| 8 blocks | 28 | 48 |
| 10 blocks | 30 | 55 |
| 20 blocks | 40 | 90 |
| 40 blocks | 60 | 160 |
How to use it
- Enter how many blocks you'll fall before hitting.
- Set your Density enchantment level.
- Read the damage before armour.
- Use a wind charge to launch up and fall again for repeat hits.
How it works
A mace hit after falling more than 1.5 blocks is a smash attack: it adds 4 damage per block for the first 3 blocks, 2 per block for the next 5, then 1 per block. Density adds 0.5 per level for every block fallen. The base mace hit is 6.
Questions
Does falling with a mace hurt me?
No. A smash attack resets your fall, so you take no fall damage from the jump that hit.
Density or Breach?
Density adds damage the further you fall; Breach makes armour protect less. Density is better for high falls, Breach for big armour.
What's the minimum fall for a smash?
More than 1.5 blocks.
How do I get a mace?
Craft it from a heavy core (from ominous vaults in trial chambers) and a breeze rod.
Does armour reduce mace damage?
Yes. The numbers here are before armour; Breach lowers how much armour helps.
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By PickaxeKit Editorial Team. Updated 2026-11-09.